v0.0.1a 22 October - Fixed incorrect pricing when viewing a market offer (thank you, Nould1933) 20 October - Added progress bar to actions - Added action countdown to title bar 13 October - The new loot system is online! - Every enemy now has individual chances to drop certain items - Also: there are new items! - Shields now provide a small chance for blocking an attack, which reduces the incoming damage by 50% 12 October - Every point in strength now gives +1% critical damage 10 October - Added some information texts to the world - Added critical hit chance information to fight 8 October - Bonus experience will be given based on how many monsters are at least the same level as you (thank you, tufu) - Bonus experience has been reduced to 0/75/200 - Some changing of paths in Matlauk - Investigating a way to create a map 7 October - You are now able to flee from fights if you think the situation is hopeless (or mother calls for dinner :) ) - Success of fleeing is based on your dexterity and the highest level of your adversaries, chance = dex/(dex+max_monster_level) - Success of fleeing is capped at 75% - When you are fleeing, you are in a hurry, and therefore have no time to pick up valuable items - The chances of encountering more than one monster have been slightly decreased (see below) - You will now receive bonus experience after a fight based on how many monsters you have vanquished # MONSTERS | BONUS EXP | CHANCE OF ENCOUNTER ------------------------------------------------ 1 monster | 0 bonus exp | 85% chance 2 monsters | 100 bonus exp | 12% chance 3 monsters | 300 bonus exp | 3% chance - Decreased the amount of experience necessary to level up 29 September - Added inspect player links to messages - Set up forum for discussions, it's still a bit empty, so go ahead and fill it :) - I was sick of writing only 250 characters per message, so here is 750 22 September - Fixed bug: Dead monsters could be targetted - Fixed bug: Dead monsters would still hit player (thank you, Xyronox) - Fixed bug: Incorrect target selection after monster death (thank you, Xyronox) - Fixed bug: No experience from monsters (thank you, Nezmo) - Fixed bug: Incorrect level selection for monsters (thank you, Nezmo) 21 September - Some more coding that is actually visible - New backend for combat system - Monsters and players are now able to deal critical hits - Player's chance for critical hits starts at 5%, increasing by 1% for every 10 points of dexterity - Chance for critical hits can also be increased with items - Critical hits deal 1.5 times more damage, this multiplier can be increased with items - Monsters start out with a chance of 5% for critical hits, but they are crafty, so watch out! - Dexterity now increases your armor by 0.2 for every point - Armor now reduces incoming damage by 1 to a minimum of 1 damage received - You now have a 15% chance of meeting more than one monster in a fight 11 September - Added a side panel with basic character information 10 September - Fixed issue when not logged in (thank you, david) - Hopefully fixed issue with not being able to view Character for some players (thank you, chemdude) 8 September - Finally got around to programming a bit more - Minimum tax on the Market is now 1 gold - Introduced action points, use for them will be determined soon - Health, mana and action points now regenerate over time - You will not regenerate if you are busy or in a fight - Fixed bug where actions could not be cancelled - Items in inventory are now clickable (thank you, popokaka) - Can no longer send a message to self through ranking (thank you, tufu) 25 August - Started complete refactoring of Fight system - Re-shuffled the areas in the starting area. Matlauk should now be much more accessible to new players - Fixed bug when withdrawing offers (thank you, Nezmo) 24 August - Item description is now shown when you look at an offer on the Market 23 August - Marketplace is working! - You can now sell and buy items to/from other players - You may now also view and withdraw your offers - If a sale is made, you will receive an automated message from the buyer 22 August - Started working on the Market 21 August - Monsters will now drop items more often, and are more likely to drop something useful to your character's level - Thanks to the warm weather, some sheep have been brought to the Pastures near Potgorn - There has been word of a powerful set of magic rings that was once lost in the mountains of An'Moraq 19 August - Since a lot of people seem to be playing from mobile devices, the layout is now more adapted to mobile phones, tablets etc. - Please give feedback, if you find something that does not work like you want 18 August - Replying to a message will use the previous title as reference 17 August - Added a news feed on the front page, it will inform you of the latest changes in the world - Monsters now drop items 16 August - After last night's storm, a mysterious crack in the An'Moraq mountain range has opened! 15 August - Fixed consuming negative amounts of food (thank you, sheeep) 14 August - Unread messages are now displayed in the character overview 13 August - Can now inspect other players from ranking - Can now send messages directly to players from inspection screen 12 August - Added new monsters which will be unleashed on Niemerval soon - Monsters will now have at least their minimum level, but no more than char_level+2 Basically: max_level = max( monster.min_level, min(monster.max_level, char.level+2) ) - You now get more health when you level up (25 instead of 15) - You will now lose 10% of your points if you die, so make sure you eat healthy before making fun of that goblin's mum! 11 August - Actions now only give 1 point per minute worked - Walk speed is now an attribute (see Character), this means you can soon get boots that make you travel faster! - Gave the front page an overhaul 10 August - Monsters will now give more experience - Slight visual update to fights including health bars and monster type - Fixed spelling mistakes 9 August - Fixed length issue with health, mana and exp bars (thank you, Koshka) - Added blue frame around alerts (will change in the future to distinguish info/errors) 7 August - We also have www.niemerval.com ! - World is now the first page you will see after login - Continued working on the backend 6 August - We have www.niemerval.ch ! 5 August - Server setup continued. Learned a lot! 4 August 2014 - Got my shiny new server. Will continue updating as we go. 3 August 2014 - Every point of experience now gives one point - Every full minute spent on a Work Action gives 2 points - Points and gold are now displayed in the character overview - Gold is now dropped from monsters at random 2 August 2014 - Added simple feedback form, any feedback is greatly appreciated - Fixed issue that players could consume items during fights or while busy - Fixed issue that players could change equipments during fights or while busy - Self is no longer selectable as message Recipient - Added basic FAQ - "Search for Monsters" button is now linked to presence of monsters - Players now receive less experience from weak monsters, but at least 1 XP 31 July 2014 - Strength now increases damage by 0.25 instead of 2.5% 19 July 2014 - Created Ranking list - Writing messages between users, reply to them etc. is now possible - Updated inventory design 17 July 2014 - Started implementing messages 4 July 2014 - Added a few actions and areas 3 July 2014 - Fixed bug in inventory, where players could heal themselves indefinitely 28 June 2014 - Tools are now no longer consumed when starting an action 26 June 2014 - Fixed issue where monsters would have too much health and damage - Every point in strength adds 2.5% damage 25 June 2014 - Players now suffer at least 1 damage even with damage reduction - Min. level for an action is now shown in action view - Min. level for actions are now enforced - Players can no longer start actions that they don't meet the level requirements for - Players can no longer view actions that require a certain worlditem to be present 24 June 2014 - Players are now able to start actions from items they have in their inventory 15 June 2014 - Added basic countdown to active action view 5 June 2014 - Players are now able to equip and unequip items such as weapons, armors etc. 27 May 2014 - Updated DB structure - Max level is now 80, but players can still collect experience above that - will be fixed 26 May 2014 - Implemented damage reduction from armor, is capped at 80% 22 May 2014 - Players are no longer able to start actions for which they do not fulfill the requirements (level, worlditem nearby etc.) 7 May 2014 - Implemented WorldItems (i.e. "Objects in this area") 6 May 2014 - Started work on Tales system 26 April 2014 - Can now walk between areas 13 April 2014 - Players now can level up and receive attribute bonuses - Strength increases damage 8 April 2014 - Finished very basic fight system - Killing monsters yields experience 7 April 2014 - Players are no longer allowed to start actions while in a fight 29 March 2014 - Players can now consume items - Items can now heal hitpoints 16 March 2014 - Work actions implemented, players can now complete actions for items 11 March 2014 - Inventory overview implemented